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SMG Classic v6

3D model · Blender to Roblox

SMG Classic v6 game model in three-quarter view on a dark background, engraving “RR ARMS SMG-C” on the receiver
Version 6, three-quarter view, rendered in Cycles.

A game-ready weapon for a first-person Roblox prototype, modelled in Blender by AI agents from licensed reference photos. Three parts (body, magazine, bolt) with a shared pivot, baked PBR maps and engravings that only exist in our world, like “RR ARMS SMG-C”.

My part was the direction: set the target, judge each round, send it back. Version 6 rebuilt model and texture after I called the previous one “very, very low quality”.

What I did

  1. Directed and reviewed every round up to version 6
  2. Roblox version: 9,666 triangles for the body, 1,388 for the magazine and 330 for the bolt, with 1024 px maps
  3. Older versions were tested in first person in Roblox Studio (test place only). v6 isn't in Studio yet
  4. What worked became Blender lessons for Brickbrain

More images

SMG Classic v6 from the first-person camera
First-person view, the way the player sees it.
Close-up of the engraving “RR ARMS SMG-C, CAL 9x19 No. RR-0417”
Engraving on the receiver.
Close-up of the muzzle and the front sight
Muzzle and front sight.
Close-up of the rear sight drum
Rear sight drum.
Close-up of the selector with a white S and a red F
Selector: S in white, F in red.