Made with AIIn development
Room Engine
Prototype · TypeScript and Luau
AI builds in Roblox often look off because the model guesses coordinates. In the Room Engine the AI only describes how things relate to each other, and a solver does the placing. Doors and corridors always fit the player, because the rules make sure of it.
It's still in development, so there's no nice screenshot here yet. Just the idea as a plan.
What I did
- Concept and relation language on 8 Nov 2026, plus an offline prototype with tests
- Blind tests in Roblox Studio. The plain AI build won the first one: the geometry was right, but the rooms looked empty. So I made more detailed kits
- Kit v2 (hospital): 0 overlapping parts, 0 floating parts, and the test bot reached all 4 of its targets